So how are those new fm's Ted

Started by CFC_Conky, May 29, 2015, 10:39:42 PM

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CFC_Conky

Hi Ted,

Saw your latest post on the ROF forum. I haven't played the game since the last patch, have the fm's changed that much to cause such a furor?

Pip, pip,
Conky
Going to church doesn't make you a Christian any more than standing in a garage makes you a car.

=CfC=Father Ted

Hmmm...Tricky one Conky.  Essentially the 1.034 patch slowed down the Camel and Dr1, whilst speeding up the DVa.  These were things which many had been clamouring for.  The perception from first-person accounts at the time is that the two aforementioned planes should be superlative dogfighters, but that other (late war)aircraft should be able to run away from them.  The DVa should have been able to escape from a Camel - pre-patch it couldn't.

Two issues have arisen post-patch, one major and one minor, and these are what the furor is about.  The major issue is that the DVa has gone from being a work-horse to a bit of a thoroughbred, upsetting the  previous balance of MP.  There is a bit of tribalism at work here in that a lot of people only fly one side, so balance is important to them.

The German squads (Jastas) seem to set themselves up seriously, with training and ranks and so on, whilst there don't seem to be any equivalents on the other side.  The suggestion is that their "professionalism" pre-patch made up for the fact the DVa wasn't all it should be, and now that it is better, they are dominating the skies.  Further to that it is a competent fighter, but is also easier to fly and have success in than the Entente planes, meaning that newcomers to MP will tend to migrate to the Central side, creating more imbalance.

I'm not sure all the above is true, and if you entered MP without having heard about it you won't notice anything amiss.

The minor issue (to my mind) which someone started a big thread about, is that the Sopwith Triplane got nerfed when it didn't need to be.  Whether it was deliberate, a mistake, or an unavoidable consequence of the slowing down of the other rotaries, I don't know, but it seems to me to be a small price to pay to make the game as a whole more representative of the relative performances of the planeset.

My view is that we should just fly the planes to their strengths in the Rofverse and not worry about how they supposedly should have flown.  The people with bees in their bonnets about all this are either only interested in a balanced MP game, or those who can't sleep at night because the RoF Camel is 5kmh faster at 2000' than one in the single recorded test made with antique instruments in 1917. 

It's all a vocal minority.  Regardless of that occasional 5kmh supposed disparity, when you fly a RoF Camel or Dr1 you know you're in a twitchy beast of plane; the Pup is a delight, but weedy; the SE5 fast, but no turner; and so on.  It's a great sim.  Play it!

CFC_Conky

Thanks Ted, shame about the Sopwith Triplane, it was actually my favourite kit in the sim. As for the Camel and DR1, I never flew them anyway.

Pip, pip,
Conkly
Going to church doesn't make you a Christian any more than standing in a garage makes you a car.

=CfC=Father Ted

A patch out today, plus S-16 released.  Not sure I'm interested in the latter - the interest in flying early-war machines wears off pretty rapidly I find.  The big news on the patch is that the "gunner bug" is fixed.  That's something we could try, Conky - two-seaters.  At least we wouldn't lose each other!

CFC_Conky

Quote from: =CfC=Father Ted on June 02, 2015, 06:04:07 PM
A patch out today, plus S-16 released.  Not sure I'm interested in the latter - the interest in flying early-war machines wears off pretty rapidly I find.  The big news on the patch is that the "gunner bug" is fixed.  That's something we could try, Conky - two-seaters.  At least we wouldn't lose each other!

Hehe, you're on Ted!

I flew the supposedly now-cuber AlbV and frankly didn't notice much of a difference over the old one. The Albies have always been pleasant kites to poodle around in and online I imagine it's more of a matter of players experienced on them that make the lion's share of the difference.

Pip, pip,
Conky
Going to church doesn't make you a Christian any more than standing in a garage makes you a car.

John Cartwright

The S-16 looks like a pram and flies like one.....doesn't want to turn to port and starboard full rudder and opposite aileron with some elevator for a smooth turn. Climbs well but not very stable in flight. Took three passes to even hit a balloon. Good fun though; unlike Conkers I enjoy the early kites. He's been spoilt by that big jet of his I suppose......:)
"Take that; you rotten Swastinkers you!"
:British Pathe News 1940

CFC_Conky

Quote from: BalDaddy on June 03, 2015, 04:23:28 PM
The S-16 looks like a pram and flies like one.....doesn't want to turn to port and starboard full rudder and opposite aileron with some elevator for a smooth turn. Climbs well but not very stable in flight. Took three passes to even hit a balloon. Good fun though; unlike Conkers I enjoy the early kites. He's been spoilt by that big jet of his I suppose......:)

Hi BD,

It's note whinging about the early-war kites, it's Ted!  :D Except for the difficulty keeping the engine warm enough, the early rotaries are pleasant enough. What I really have to get used to is the slooow rates of climb. Had a fun prang yesterday on the Syndicate forum; I was escorting some bombers in a AlbIII when they were attacked by a Sopwith triplane. We went around a few times with the Tripe tuning better but with me maintaining and/or recovering energy more effectively. I was eventually able to land some good hits as it presented it's top side (nice big target  ;D), but with my excess smash I ran into him, breaking my prop but finishing him off.

Now the a glider-pilot, I managed to cross no-man's land, line up on a nice field (the light green ones, just like irl), and made it down in one piece.

Great fun!  8)
Going to church doesn't make you a Christian any more than standing in a garage makes you a car.