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Messages - =CfC= Ax

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Elite Dangerous / Re: Elite Dangerous
« on: June 07, 2014, 10:56:24 AM »
ED - Installed under the default directory and had.. zero problems. Everything works perfectly and is butter smooth.

SC - Due to the control limitations on offer, ended playing it like a flash game - chasing the Vanduul around the screen with the mouse cursor. Damn, this is so arcade that I ended up looking for the slot to insert my next coin. ;D

Hopefully things will improve - Better flight model without the twitchiness, greater control options, TrackIR, declutter that crowded HUD and tone down those flashy 'lockon' animations. Spent too much for this to be a AAA arcade shooter. It's very early doors on this one, and to be frank, Ol' Chrissy boy and his merry men WILL come good, they can't afford not to.

ED - Loving the flight model, it's very more akin to being in a WWII AC than the HAWX models of SC. Decouple mode, hard to master but certainly has it's advantages. Hyperspace jumping is something to behold, giggled like a schoolgirl on my first jump, bloody amazing experience and hard to describe, you have to be there. Sound effects are spot on IMO, just hope SC takes note. Supercruise animations on the other hand are currently WIP with a place holder in situ. Docking is far easier than the original but very immersive. Lag, lag, lag - especially when inside the dock and other players are present, WIP and well documented.

Approach the rings around a planet and bam! The closer you get the more you realise that these rings are in fact made up of millions of individual rocks, each and everyone detailed, eck you can shut down your engines, go cold and just sit there next a ruddy great rock,listening out for your next potential victim.

ED and SC are like chalk and cheese, space sims that have been approached from very different angles. Diversity and variety is a good thing in my eyes.

Star Citizen / Re: Dogfighting Module launched later today
« on: June 07, 2014, 10:32:12 AM »
New patch released to include the finalists from the TNGS in your hangar. Also, you will have a temp upgrade to the deluxe hangar if you do not already own.

Bush Pilots Tales / Re: Cockpit Blues!
« on: June 01, 2014, 12:49:55 AM »
Excellent and interesting anecdote Bluey, can't wait for the next instalment.

Bounder, please tell..

Star Citizen / Re: What's in your Hangar?
« on: May 19, 2014, 10:46:42 AM »
One of the DCS guys posted his hangar vid. I might add, that this does not include his other purchases such as - Idris, Starfarer's, M50, 890 Jump and Scythe etc as they are not currently in game.

Believe he has 'collector's itch' or something?

Star Citizen / Re: Whilst you space jockeys are waiting....
« on: May 16, 2014, 11:01:55 PM »
No quite SC but Elite Dangerous. Check out the galactic star map, hyperspace jump and planetary rings at the end of the vid.

Technical support / Re: Murphy!
« on: May 15, 2014, 08:57:19 AM »
How bloody damn unfortunate Binks, never thought such a simple thing could have produced such a devastating effect?!

You also have my sympathy. Maybe you'll win the lottery as a recompense?

IL2: Battle Of Stalingrad / Re: Progress at 50%
« on: May 14, 2014, 01:55:01 PM »
Yes, the controls menu confuses the hell out of me and I never look forward to tinkering about in those gubbins.

Haven't flown it much, but when I have done, I never know what trim is modelled in what aircraft, or even if it's actually implemented in the aircraft that I'm presently flying? Overall, I'm impressed with the visuals and the game mechanics to a certain degree, but the content is very limited, and probably to be expected at this stage. Having very little experience in Il-2 '46, I'm not really in a position to judge one against other, nor even predict how popular this title will become. However, my gut feeling is that it will still have a long way to go after the final release. I put this down to the initial limited content and the fact that the Il-2 crowds have had an overwhelming plethora of addons and mods to keep them appeased over the years.

Time will tell, and hopefully these are the foundations of a great and popular sim to come?

Which brings me onto another point, how modable will this sim be? I'm of an understanding that the continual success of '46 was partly due to the 'modabilty' of that title? If BoS is not built in the same vein or has no 'hooks' for attachment, can it succeed or even have the longevity that the il-2 series has had over the many years since it's inception?


IL2: Battle Of Stalingrad / Re: Standard version.....
« on: May 11, 2014, 08:15:09 AM »
If you can run ROF (free to download and try), then you'll have little problems running this.

Star Citizen / Re: Whilst you space jockeys are waiting....
« on: May 10, 2014, 03:39:19 AM »
Brilliant, loved it!

Hangar 1 / Re: Birth of the Israeli Air Force
« on: April 30, 2014, 09:43:25 AM »
Great find Bounder, hard to believe they started from those humble beginnings.

Technical support / Re: Invisible trees
« on: April 28, 2014, 09:44:39 AM »
Many thanks Bounder, it was set at 3, but now corrected.  ;D

Which leads to the next problem - what excuse can I use for future aircraft scrummages at Fifi's?   ::)

Rise of Flight / Re: ROF Channel Battles Edition.
« on: April 26, 2014, 10:59:12 AM »
Thought as much, wouldn't make much sense otherwise.

BTW, enjoyed the Darkest Hour yesterday, that game still has a lot of life in it. Many thanks!

Rise of Flight / Re: ROF Channel Battles Edition.
« on: April 26, 2014, 02:34:04 AM »
That's a shame, would be nice to have my little collection on Steam. I'm certainly not purchasing all again just to have that convenience factor.

So do Steam Roffers get to fly on different servers to their non Steam counterparts?

Red Orchestra 2 / Re: Update
« on: April 24, 2014, 02:37:38 PM »
Cool Ted, I'll be watching.

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