Chuffy's Flying Circus

Other Games => IL2: Cliffs of Dover => Other Flight Sims => Tech support => Topic started by: Badgerton Smedly on April 01, 2011, 12:57:30 PM

Title: Known Bugs & the latest on them from 1C
Post by: Badgerton Smedly on April 01, 2011, 12:57:30 PM
Chaps, I don't want to repeate everything from the 1C site verbatim, but the below is useful gen.  I'll provide links where relevant.

1. Q: I have low FPS.

Answer:
A. Please consider disabling the anti-epilepsy filter (Options – Video – Anti-Epilepsy Filter). WARNING: disabling this filter may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. Please read the complete warning on the game’s splash screen.
Disabling the filter will add up to 10 FPS to your game, depending on your hardware configuration.

B. If your machine does not exceed the recommended system requirements, consider turning down some graphic settings. The two options that cause the most performance gain are Forest and Building Amount (Options – Video – Show Advanced). You should not need to turn down other settings if your computer meets the recommended requirements.

C. If your computer is well below the recommended system requirements, please also consider turning down Land Detail and Land Shading, and turning off Grass.

D. The options that cause the least performance gain for the largest decrease in visual quality are Model Detail and Shadows. We only recommend turning these off if your computer is right at the edge of the minimum requirements.

E. NOTE: DirectX 9 offers slower performance and lower graphic fidelity. If your system meets Recommended system requirements, upgrading to a DX10-capable operating system will offer better performance boost in Cliffs of Dover than perhaps any hardware upgrade.

2. Q: I have an above-recommended SLI video card set up and my FPS is very low.
A: At some point in the very hectic pre-release rush, we have broken SLI support and we have not yet been able to discover the reason for it. We are working very hard to re-enable it. In the meantime, disabling SLI will significantly boost your FPS.

3. Q: I see a black screen when launching the game.
A: You are most likely running an Nvidia card with 266.xx drivers. There's a problem with that particular driver version.
It can be resolved by either rolling back to a previous driver version, such as 257.21, or upgrading to the just-released 270.51.
The issue can also be resolved by manually adjusting one of the driver parameters in the registry. This is for more advanced users. Please modify the registry at your own risk.

Start - Run
regedit
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Contro l\GraphicsDrivers
Edit - New - DWord
Name = TdrDelay
Value Data = 12

4. Q: I am experiencing periodic FPS hic-ups when flying low over terrain.

A: The issue is apparently caused by our extensive vegetation. We are feverishly working on a solution, which should be available in a matter of days.

5. Q: I am seeing a gray rectangle in the upper left corner of the screen.

A: You have created a new Info window. These highly customizable windows allow you to set up your own user interface in-game. Due to the fact that the game also features clickable cockpits, our solution to having distinct clickable elements that possibly overlay each other is making the cockpit elements selectable with a regular left-click, and the interface overlay windows selectable with an alt-click.
So, simply alt-click the grey rectangle to select it, and then either move it and resize it, right-click to customize it, or right-click to close it.
This can also be done with all standard interface elements, including no-cockpit gauge overlays. Or you can right-click anywhere on your screen and add new Info windows to your interface layout.

6. Q: I have turned down Model Detail and now strange things are sticking through the cockpit of my Hurricane.

A: The external model of the Hurricane wasn’t designed with decreased graphic settings in mind, so lower-detail portions of it began to stick through the cockpit. We are working to have this addressed ASAP – in the meantime please consider turning Model Detail up as it does not offer significant performance gain on anything but the slowest machines.

7. Q: I am running Windows Vista / 7, and my game constantly crashes.

A: You have most likely manually reset your render to use DX9. Cliffs of Dover only supports DX9 on Windows XP. Please use DX10 on DX10-capable operating systems, as switching to DX9 actually reduces performance, in addition to leading to unexpected crashes.

8. Q: I cannot see propellers on any planes!

A: Rotating propellers were causing the game to fail epilepsy tests, and so drastic changes were made to the propellers in addition to the Anti-Epilepsy filter. If we can be perfectly frank, there is a chance that this will never change back.

9. Q: I see two small black vertical lines on my screen.

A: These are cursors in the Info windows (see #5 above). A very annoying, nasty, despicable bug that we've been hunting down for months and those damned cursors are still there. Grrr! They are on our hit list.

10. Q: I can fly through trees without receiving any damage.

A: Since Cliffs of Dover has more shrubbery in it than perhaps any other flight sim developed so far - hundreds of thousands of trees around the player - enabling collision for the trees grinds the game to a complete halt, especially as they need to be tracked around every plane on the map and not just the player's. Making collisions less precise leads to equally poor results, when planes may fly through a tree but crash into seemingly empty space.
We know this is extremely important. The solution is there, but it still eludes us.

11. Q: Your game does not support multi-core processors! How dare you, sir!

A: Cliffs of Dover does support multiple cores. However, additional cores are not used constantly, but in spikes. Expanded multicore support is in the works, but at this time the game taxes the 1st core constantly, while only delegating additional tasks to the other cores when needed.
Depending on your hardware configuration, you can play with manually setting the ProcessAffinityMask parameter of your conf.ini (WARNING: this is an UNSUPPORTED FEATURE for advanced users only). The parameter can be used to manually force all processes to a single core, for example ProcessAffinityMask=3 to have the entire game process on the 3rd core. The actual effect of this setting will vary greatly based on your individual hardware and software configuration.

12. Q: I am an old-time fan of the series and I can no longer manually edit my conf.ini.

A: By default, your config is now stored in the steam cloud. This allows you to log into steam on a new machine, and carry over your entire config including keyboard layout etc.
This also means that manual edits to the config files are automatically overwritten by the server when the game is launched.
NOTE: editing conf.ini is an UNSUPPORTED FEATURE for advanced users only. ALWAYS back up last working version of the conf.ini.
To disable cloud config storage, go through these simple steps:
* Right-click the game in the game list in your steam Library.
* Go to the Updates tab of the Properties window.
* Uncheck "Enable steam cloud..."
* Press Close
* You can now manually edit your config file!
NOTE: (once again) some of the settings in the conf.ini are legacy settings left over from when some features were not yet set in stone, so you WILL horribly break the game if you begin to randomly reset random settings to see what they do.

13. Q: I am running Windows XP. All missions stop loading at 95% and never complete.

A: Your memory is too low to fully load landscape with grass. Please go to Options - Video - Show Advanced and uncheck Grass. This will allow the game to fully load.
(automatic fix is on the way)

14. Q: AVG antivirus detects rendobj.dll as virus.

A: You can add the file as an exception.
1) open AVG
2) Click on Tools along the top.
3) Select Advanced Settings
4) Select PUP Exceptions
5) Add rendobj.dll
6) click apply then ok
7) Launch CoD

Title: Re: Known Bugs & the latest on them from 1C
Post by: =CfC=Fitz on April 03, 2011, 10:22:52 AM
X52 Users!

You may find that moving your throttle half of it's travel will make you run 100% throttle in game. There is a slider in settings to adjust this (put it to 100% and it should fix it)

However, I have found that I need to un-tick 'anthropomorphic controls' as the throttle is so sensitive that it often sits between a percentage and the game recognises this as you adjusting the throttle constantly and does not allow you to use any other controls!! It has been noted on the 1C forums and I'm going to play around with my sensitivity settings to see if I can get around it.

pip pip,

Fitz
Title: Re: Known Bugs & the latest on them from 1C
Post by: 5./JG27Farber on April 03, 2011, 09:11:10 PM
Dont know if this is the right place - feel free to move or delete.

Saitek Pedals dont give as much movement as in IL-2, ive put a dead zone 10% each side which seemed to help.

Saitek doesn't seem to be the brand of choice for CoD...
Title: Re: Known Bugs & the latest on them from 1C
Post by: =CfC=BlueDog on April 04, 2011, 01:53:24 AM
Fitz, the throttle issue is the same for CH gear.   Did you use the in-game control axis sliders to adjust your setting or did you adjust within the Saitek control manager?

Farber, I can't say I've noticed any problem with Saitek rudder pedals but I'll play around with the dead zone anyway.   Have you been able to get differential brakes to work?  I can't, so would appreciate any info.

For all CH users (and probably same for all other controllers):   When setting up your control axes, knock back the sensitivities to 50% for starters and tailor your settings from there - IMO 100% is way too high, particularly for roll control.  I'm currently working 60% elevator, 25% aileron and 30% rudder - but I'm far from happy with those settings.   Will let you know when I've got things optimised and give a few tips on how to test your settings to suit your needs.

ATM I'm getting too frustrated with the sim to do too much flying:  keybindings work sometimes, sometimes (the same ones) do not; mouse activation of switches/levers work sometimes, sometimes (the same ones) do not; jerkiness is still an issue, even with frame rates of 60.   As Badger says, things will get sorted out in the fullness of time; but ATM I'm with SB - the sim is far from being in an acceptable state.
Title: Re: Known Bugs & the latest on them from 1C
Post by: 5./JG27Farber on April 04, 2011, 02:29:07 AM
Quote from: =CfC=BlueDog on April 04, 2011, 01:53:24 AM

ATM I'm getting too frustrated with the sim to do too much flying:  keybindings work sometimes, sometimes not; mouse activation of switches/levers work sometimes, sometimes not; jerkiness is still an issue, even with frame rates of 60.   As Badger says, things will get sorted out in the fullness of time; but ATM I'm with SB - the sim is far from being in an acceptable state.

Took me around 2-3 hours! for my set up!

Saitek pedals...  The toe break is one input - no left and right break (or not in the 109?), My break is fine but it recognises it as an axis and thus: anolog...
Title: Re: Known Bugs & the latest on them from 1C
Post by: =CfC=Fitz on April 04, 2011, 07:47:15 AM
Bluey,

I used the in game control slider to fix the throttle issue. Not had a chance to test the brakes yet.

Try turning off 'anthropomorphic controls' for the controls only sometimes working Bluey. Unless all controls are completely centered the game thinks you're trying to do ten things at once.

Pip pip,

Fitz
Title: Re: Known Bugs & the latest on them from 1C
Post by: Badgerton Smedly on April 04, 2011, 01:07:52 PM
Affirmative Fitz, the sim seems to get confused and forgets inputs which is leading to Chaps thinking that their settings have been lost.  No change on the controls side a the mo, so it's 'power off' landings for me.  Thank goodness the fields are wide and Hurricane doesn't mind bouncing.....  :)

Will trawl the 1C site tonight.  No trawling yesterday, Win7 upgrade time on the XPS - what fun!! (surprisingly no issues!!  :o)

Badger
Title: Re: Known Bugs & the latest on them from 1C
Post by: =CfC=BlueDog on April 04, 2011, 10:56:14 PM
QuoteTry turning off 'anthropomorphic controls' for the controls only sometimes working Bluey. Unless all controls are completely centered the game thinks you're trying to do ten things at once.

Possible, Fitz, but it's happening when just trying to 'mouse' the fuel cock before start, nothing else.   This is just one example.   But yes I'll be turning the antr..anthrme....anthort....anxyz...thingie off anyway.

Might be a hardware problem - my keyboard has been playing up a bit lately so might be giving incorrect or no command. 
Title: Re: Known Bugs & the latest on them from 1C
Post by: 5./JG27Farber on April 04, 2011, 11:23:22 PM
Anthrophormic thing isnt working properly...  Just switch it off.

Toe breaks are so sharp compared to IL-2.

P.S.  Try the quick mission - cross country for a ground start.
Title: Re: Known Bugs & the latest on them from 1C
Post by: =CfC=BlueDog on April 05, 2011, 12:57:29 AM
Farber, my problem (with the rudder, not Matron) is that when I try to assign an axis to the brakes, it assigns it to Joystick Axis Z which is my CH Throttle axis.   It recognises the rudders as axis Joystick1 (ie separate joystick to my CH stuff) but does not recognise the brake action as Joystick1.
Title: Re: Known Bugs & the latest on them from 1C
Post by: Badgerton Smedly on April 05, 2011, 10:41:21 AM
Tally Ho Gents

The 1C team are going to be releaseing a beta patch for CoD over the next day or so, but I wouldn’t recommend applying it until it’s been through the mill.  It’s primarily addressing the building FPS issue and some tree lagging.

The more pressing SLI and performance issues will follow end of the month/beginning of next month, just in time for the ‘across the pond’ release!  :)

Pootles

Badger
Title: Re: Known Bugs & the latest on them from 1C
Post by: 5./JG27Farber on April 05, 2011, 12:07:53 PM
Hmm I dont know what to say bluey.  You are setting the toe breaks in axes aren't you?
Title: Re: Known Bugs & the latest on them from 1C
Post by: =CfC=BlueDog on April 05, 2011, 12:11:47 PM
Yep, but right now that's the least of my probs.   Now none of the controls assigned to axes work. :( >:( :'( Hmmmmmm........much thinking and experimenting to do!   
Title: Re: Known Bugs & the latest on them from 1C
Post by: Badgerton Smedly on April 05, 2011, 01:13:59 PM
BD - it's nothing to do with the F10 cockpit toggle is it? 

Badger
Title: Re: Known Bugs & the latest on them from 1C
Post by: 5./JG27Farber on April 05, 2011, 05:59:18 PM
Bluey turn off the anthrophamorfic doo dar in options.

Worked for me.
Title: Re: Known Bugs & the latest on them from 1C
Post by: =CfC=BlueDog on April 05, 2011, 10:20:53 PM
Axes recovered.  Antho thingie has been off - just one of those things - just BD playing around with things he did not understand.
Title: Re: Known Bugs & the latest on them from 1C
Post by: Badgerton Smedly on April 06, 2011, 09:09:44 AM
In the subject of controls I was tinkering over the Channel last night, as one does, and whilst the 109 and 110's throttles function adequately through the old X52, the spit and Hurricanes do not.  Then again I couldn't land becuase my gear wouldn't come down....

Lot's of work still to do....   :(
Title: Re: Known Bugs & the latest on them from 1C
Post by: =CfC=BlueDog on April 06, 2011, 10:37:11 AM
Quotebecuase my gear wouldn't come down....

Did you think of contacting Matron?
Title: Re: Known Bugs & the latest on them from 1C
Post by: =CfC=BlueDog on April 06, 2011, 10:49:55 AM
More on controller settings for CH owners: the sim is much more enjoyable/flyable with the right settings.   I'm still working at it, but find the following is fairly close.   You will need to address settings in both COD/options/controls/axis and CH Control manager.

Try these:

Aileron:  50 in-game; CH CM set X axis gain (little graph) one click/unit up

Elevator:  40 in-game; CM Y axis gain one click up

Rudder:   30 in-game.

Any feedback appreciated.

Title: Re: Known Bugs & the latest on them from 1C
Post by: Badgerton Smedly on April 06, 2011, 02:43:59 PM
That sounds great Bluey... I just want my radiator to open and my gear to come down....

Yes, I raised my gear issue with Matron and she just prescribed me a dose of cod liver oil and a Guinness enema.  Why she had to administer both preparations dress as Boudicca I don't know.... roll on October 1940.  :(
Title: Re: Known Bugs & the latest on them from 1C
Post by: 5./JG27Farber on April 06, 2011, 04:25:08 PM
I am glad that I wasnt the only one having massive problems with the set up, I was beginning to think it was me.  Took me two and a half hours to get mine right!  I also had to change the set up Ive been flying with for two years!

Im sure it'll all come right eventually.


Is the gear in a spit or hurri electric at this time?  If not you'll have to hold the key instead of just pressing it.  Also some controls cant be set to a wheel - like the landing flaps in a 109, however the elevator trim can be  ???

Ive just about got the hang of prop pitch and its nice to learn something new, if anyone has any tips that would be great!
Title: Re: Known Bugs & the latest on them from 1C
Post by: Badgerton Smedly on April 07, 2011, 10:30:41 AM
After switching on then off the anthropomorphic controls all my controls and expected responses are now working!  Huzzar â€" this means I can land!  It doesn’t however stop me getting confused over the Channel and then heading for France getting in the circuit and landing....  must get to grips with the Hurricane and Spits bloody compass....  >:(

Getting past the fact that it’s all a bit new, the general format is looking much better.  Time to launch in the complex engine and heat management format.  :o

I’ve managed to not get shot down in the quick missions thus far.  I’ve picked up some holes, but have 2 G50’s a Do17 and a 109-E3 on the card.  Lot’s of ‘damaged’ etc â€" need some cannons.  Only saw 1 G50 and the Do17 go down and picked the rest up on the mission stats, so it’s 2 kills and 2 probables thus far!  Bravo!!  Will bring the gun harmonisation in to ~220M I think and mix the ammunition up (all configurable).

I’ll post some film this weekend, hopefully ending with me landing in England....  :-[
Title: Re: Known Bugs & the latest on them from 1C
Post by: =CfC=Father Ted on April 07, 2011, 10:54:30 AM
Encouraging news, Badger!  I may have to upgrade my intention (from possible to probable) to buy a copy for my new machine...

Ted
Title: Re: Known Bugs & the latest on them from 1C - Latest Patch News
Post by: Badgerton Smedly on April 08, 2011, 10:34:51 AM
As you may have seen on the 1C site, Luthier release an interim patch in an attempt to solve some of the immediate performance issues.  It was a mirror sourced patch and not one provided by Steam.

Initial indications are that it's not done that much in improving the performance thus far.  I'll have a tinker tonight and report back.

Badger
Title: Re: Known Bugs & the latest on them from 1C
Post by: =CfC=BlueDog on April 08, 2011, 10:43:53 AM
QuoteI'll have a tinker tonight and report back.

And perhaps a tailor tomorrow night and a candlestick maker the night after?

Poot-poot
Title: Re: Known Bugs & the latest on them from 1C
Post by: Badgerton Smedly on April 10, 2011, 07:03:18 PM
Bluey, that was just obscene - wait till I tell Matron!  :o
Title: Re: Known Bugs & the latest on them from 1C
Post by: =CfC=BlueDog on April 13, 2011, 03:37:12 AM
QuoteAlso some controls cant be set to a wheel - like the landing flaps in a 109,

Farber, do you have any problem selecting flaps in the 109?   My keybindings for this are default (F:flaps up; V:flaps down) yet when selecting flaps for the 109 I just get the message flaps neutral, flaps closed (or words to that effect).   No movement on the flaps, even on the ground with engine on and no other controls operating.   Works OK for Spit & Hurry.
Title: Re: Known Bugs & the latest on them from 1C
Post by: =CfC= Silverback on April 13, 2011, 04:33:13 AM
BlueDog to use the flaps on the 109 you have to hold the key down continusly until the flaps are in the correct position.
Title: Re: Known Bugs & the latest on them from 1C
Post by: =CfC=BlueDog on April 13, 2011, 08:16:44 AM
Ach so.............danke! :)
Title: Re: Known Bugs & the latest on them from 1C
Post by: 5./JG27Farber on April 14, 2011, 11:57:46 AM
SB beat me to it...  There are a few keys like that.  Dont flaps only have two positions in the hurricane and spitfire? - Using the flick of a lever?  The 109's are on a great big wheel.  Apparently this was for realism, soret of like the anthro doo dar but unavoidable.